| Craps Table |
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| Craps is an exciting action packed game. It takes 4 people to run a game. The "stickman" stands in the middle on the front side of the table, and controls the dice. The "boxman" sits opposite of the stickman and supervises the game and the payoffs. Two "base dealers" stand on each side of the boxman raking lost chips and paying out winners. One player, known as the "shooter", throws a pair of dice. All wagers must be placed before the shooter throws the dice. |
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| Payoff 1 to 1 1 to 1 1 to 1 1 to 1 9 to 5 7 to 5 7 to 6 2 to 1 3 to 2 6 to 5 1 to 2 2 to 3 5 to 6 Payoff 2 to 1 3 to 2 6 to 5 Payoff 8 to 1 10 to 1 10 to 1 8 to 1 Payoff 5 to 1 8 to 1 31 to 1 16 to 1 31 to 1 16 to 1 31 to 1 16 to 1 Payoff 1 to 1 2 to 1 3 to 1 Payoff 1 to 2 2 to 3 5 to 6 |
Wager Type Bets Pass Line Bet Don't Pass Bet Come Bet Don't Come Bet Place Bet 4 or 10 to win Place Bet 5 or 9 to win Place Bet 6 or 8 to win Buy Bet 4 or 10 to win Buy Bet 5 or 9 to win Buy Bet 6 or 8 to win Don't Buy Bet 4 or 10 to lose Don't Buy Bet 5 or 9 to lose Don't Buy Bet 6 or 8 to lose Pass Line/Come Bets 4 or 10 pays 5 or 9 pays 6 or 8 pays Hardway Bets Hard Four Hard Six Hard Eight Hard Ten One Roll Bets Any 7 Any Craps Craps 2 Craps 3 Craps 12 Eleven Hardways Easy Numbers Field Bets 3, 4, 9, 10, 11 2 12 Don't Pass/Don't Come Don't 4 or 10 Don't 5 or 9 Don't 6 or 8 |
A. The Pass Line The Pass Line is an even money bet. Place your chips on the designated Pass Line area (A). On the "come out" roll (the first roll), you win on a "natural" (seven or eleven). You lose on "craps" (two, three, or twelve). Any other number rolled is called the "point", and the shooter must roll the point again before a seven is rolled in order to win the Pass Line wager. On the next come-out roll, the same shooter keeps the dice until he fails to make the point by rolling a seven. When the shooter "sevens out", the dice pass to the next shooter. B. Don't Pass Line Opposite of the Pass Line. You win on two or three, and twelve is a tie. You lose on natural seven or eleven on the first roll. You win after the first roll if the shooter rolls a seven before making his point. However, you lose if the shooter successfully makes his point. C. "Taking Odds" Once a point is made on the first roll or a come point on a succeeding roll, you may make an additional wager on the point by "taking the odds" and you win if the point or come point is made before a seven. The payoffs are as follows, four or ten are 2 to 1, five or nine are 3 to 2, and six and eight are 6 to 5. D. "Laying Odds" Wagering your odds on the Don't Pass or Don't Come bets are in reverse of the Pass Line and Come bets. Instead of taking odds you may "lay the odds" in order to win. For example, if the point is four or ten you may "lay" $20 in order to win $10, wagering that the shooter will roll a seven before the established point. E. Come Bets The Come bet is identical to a Pass Line wager, except it is only made when a point is already established. Just like the Pass Line, on the first roll you win on seven or eleven and lose on craps (two,three, or twelve). Any other number that comes up is a "Come point" and must be thrown before a seven is thrown. F. Don't Come Bets Opposite of the Come bet, except that a first roll of two or three wins, twelve is a tie, and you lose on seven or eleven. Any other number thrown is the "Come point" and you win if a seven is rolled before the Come point and lose if the Come point is made before a seven is thrown. |
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| G. Place Bets Any time after the point is established, you may "Place" one or more wagers directly on either four, five, six, eight, nine, or ten. This is a wager that the shooter will roll the number you wagered on before a seven. On winning Place bets, the dealer will pay you your winnings and leave your original bet "in action". The payoffs are as follows four or ten are 9 to 5, five or nine are 7 to 5, and six or eight are 7 to 6. H. Field Bets A one-roll bet. You win is the shooter rolls 2,3,4,9,10, 11, or 12 and lose if the shooter rolls any other number. The winning payoff is at even money except for a 2, which pays 2 to 1, or 12, which pays 3 to 1. I. Proposition Bets One roll bets with a high payoff J. Hardways Hardway bets are available on 4,6,8,or 10. To win a Hardway bet, the shooter must roll the number you wagered on as a pair. You lose if the number comes up any other way, or if a seven is thrown before the specified hardway is made. |
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