Craps
Table
Craps is an exciting action packed game.  It takes 4 people to run a game.  The
"stickman" stands in the middle on the front side of the table, and controls the
dice.  The "boxman" sits opposite of the stickman and supervises the game and
the payoffs.  Two "base dealers" stand on each side of the boxman raking lost
chips and paying out winners.  
One player, known as the "shooter", throws a pair of dice.  All wagers must be
placed before the shooter throws the dice.

Payoff

1 to 1
1 to 1
1 to 1
1 to 1
9 to 5
7 to 5
7 to 6
2 to 1
3 to 2
6 to 5
1 to 2
2 to 3
5 to 6

Payoff

2 to 1
3 to 2
6 to 5

Payoff

8 to 1
10 to 1
10 to 1
8 to 1

Payoff

5 to 1
8 to 1
31 to 1
16 to 1
31 to 1
16 to 1
31 to 1
16 to 1

Payoff

1 to 1
2 to 1
3 to 1

Payoff

1 to 2
2 to 3
5 to 6

Wager Type Bets

Pass Line Bet
Don't Pass Bet
Come Bet
Don't Come Bet
Place Bet 4 or 10 to win
Place Bet 5 or 9 to win
Place Bet 6 or 8 to win
Buy Bet 4 or 10 to win
Buy Bet 5 or 9 to win
Buy Bet 6 or 8 to win
Don't Buy Bet 4 or 10 to lose
Don't Buy Bet 5 or 9 to lose
Don't Buy Bet 6 or 8 to lose

Pass Line/Come Bets

4 or 10 pays
5 or 9 pays
6 or 8 pays

Hardway Bets

Hard Four
Hard Six
Hard Eight
Hard Ten

One Roll Bets

Any 7
Any Craps
Craps 2
Craps 3
Craps 12
Eleven
Hardways
Easy Numbers

Field Bets

3, 4, 9, 10, 11
2
12

Don't Pass/Don't Come

Don't 4 or 10
Don't 5 or 9
Don't 6 or 8
A. The Pass Line
The Pass Line is an even money bet.  Place your
chips on the designated Pass Line area (A).  On
the "come out" roll (the first roll), you win on a
"natural" (seven or eleven).  You lose on "craps"
(two, three, or twelve).  Any other number rolled is
called the "point", and the shooter must roll the
point again before a seven is rolled in order to win
the Pass Line wager.  On the next come-out roll,
the same shooter keeps the dice until he fails to
make the point by rolling a seven.  When the
shooter "sevens out", the dice pass to the next
shooter.

B. Don't Pass Line
Opposite of the Pass Line.  You win on two or
three, and twelve is a tie.  You lose on natural
seven or eleven on the first roll.  You win after the
first roll if the shooter rolls a seven before making
his point.  However, you lose if the shooter
successfully makes his point.

C. "Taking Odds"
Once a point is made on the first roll or a come
point on a succeeding roll, you may make an
additional wager on the point by "taking the odds"
and you win if the point or come point is made
before a seven. The payoffs are as follows, four or
ten are 2 to 1, five or nine are 3 to 2, and six and
eight are 6 to 5.

D. "Laying Odds"
Wagering your odds on the Don't Pass or Don't
Come bets are in reverse of the Pass Line and
Come bets.  Instead of taking odds you may "lay
the odds" in order to win.  For example, if the point
is four or ten you may "lay" $20 in order to win
$10, wagering that the shooter will roll a seven
before the established point.

E. Come Bets
The Come bet is identical to a Pass Line wager,
except it is only made when a point is already
established.  Just like the Pass Line, on the first
roll you win on seven or eleven and lose on craps
(two,three, or twelve).  Any other number that
comes up is a "Come point" and must be thrown
before a seven is thrown.

F. Don't Come Bets
Opposite of the Come bet, except that a first roll of
two or three wins, twelve is a tie, and you lose on
seven or eleven.  Any other number thrown is the
"Come point" and you win if a seven is rolled
before the Come point and lose if the Come point
is made before a seven is thrown.

G. Place Bets
Any time after the point is established, you may "Place" one or more wagers directly on
either four, five, six, eight, nine, or ten.  This is a wager that the shooter will roll the number
you wagered on before a seven.  On winning Place bets, the dealer will pay you your
winnings and leave your original bet "in action".  The payoffs are as follows four or ten are 9
to 5, five or nine are 7 to 5, and six or eight are 7 to 6.

H. Field Bets
A one-roll bet.  You win is the shooter rolls 2,3,4,9,10, 11, or 12 and lose if the shooter rolls
any other number.  The winning payoff is at even money except for a 2, which pays 2 to 1,
or 12, which pays 3 to 1.

I. Proposition Bets
One roll bets with a high payoff

J. Hardways
Hardway bets are available on 4,6,8,or 10.  To win a Hardway bet, the shooter must roll the
number you wagered on as a pair.  You lose if the number comes up any other way, or if a
seven is thrown before the specified hardway is made.
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